A place for in-depth discussions of Competitive Overwatch™ (the team-based It might not be for you, but it's certainly for Furthermore, the GOATS comp. DPS queue times and the idea was proposed to try changing the role queue team composition to be 1 Tank, 3 Damage, and 2 Support. Our. Team Counters allows you to quickly input between one and six Overwatch heroes to see at a glance which characters are statistically the best to counter them.
„Lass‘ mal diven“ – Dive Comp kleines 1×110 billige Techniken und Strategien in Overwatch dies auf der Ladder, ein Tank oder Healer fehlt noch für eine gute Team-Composition und. DPS queue times and the idea was proposed to try changing the role queue team composition to be 1 Tank, 3 Damage, and 2 Support. Our. Team Counters allows you to quickly input between one and six Overwatch heroes to see at a glance which characters are statistically the best to counter them.
Focus on the objective, or surviving the initial dive. If you force the objective, you can bring the Dive composition into a close-quarters battle for a single space, which favors Brawl.
If you can survive the initial dive by using resources like Zarya Bubble and Mei Wall, a Dive comp is toothless and easily overrun by Brawl. Summary: Force objective by waiting or running to point, and use resources to survive the inital burst impact.
You have good horizontal mobility, but very low vertical mobility and protection against multiple angles. There are two options: either you force the objective so that they have to come to you, or you run down their angles quickly as a team so that they no longer have map control or off-angles.
Summary: Reduce the number of angles they have on your team by force or cover , and force objective. Dive into Brawl: A Dive comp is weak against a Brawl comp for the aforementioned reason; Dive comps focus on finding vulnerable targets who can be picked off easily as a team.
However, a Brawl comp will normally play as a single unit. This means you have to FORCE opportunities, through poke damage, soft dives, abilities, and ultimates.
You pressure the enemy until someone is vulnerable. Poke damage can drop someone low enough to be dove on, such as from Echo.
Soft dives are when you jump onto an enemy team for a brief moment, just to draw out abilities, but quickly fall back down or back to cover so that you can replentish resources before diving again while the enemy team is still recovering.
Dive into Spam: A Dive comp is strong against a Spam comp because a spam comp wants to play in separated units around the map.
You essentially just set up to dive on an isolated target from multiple angles, and once everyone is ready, you go for it.
However, after you dive a target, remember to take a moment to reset and get your resources back before reengaging. Control the map.
When you see a Brawl comp is going to be coming towards a unit, kite back retreat so that you can increase the distance between you and the Brawl unit.
Remember, the further the distance between you and your enemy, the more time it takes for them to get to you, and the more time they need, the less resources they have by the time they reach you.
Once the Brawl comp has no resources, you can engage them more aggressively. Spam into Dive: A Dive comp is a very difficult matchup for a Spam comp.
A Spam comp wants to be split, but Dive isolates and kills. This article is a stub. You can help Overwatch Wiki by expanding it.
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Navigation Main page Recent changes Random page. Competitive Teams Tournaments. Community Join Us! Reinvigorated by Misfits and later Rogue, this mechanically taxing Dive finds success in winning skirmishes by splitting into smaller 2-orperson teams and picking off enemies with overwhelming damage.
A meta-specific composition with a strong shield pressure, a good mix of burst and sustained damage, decent protection and survivability, some stuns and ult combos.
Jack of all trades. Before the rework, Sombra could fill the support role at specific map points where teammates can play around hacked health packs.
The lineup works best with multiple damage dealers who can capitalize EMP reliably. Nowadays, this composition still surfaces as a variant to execute tactics centered around a specific hack target or EMP.
A Death Ball variant, but with three strong damage sources who are all self-sufficient. When well-executed, this lineup can split up, force smaller skirmishes, and take advantage of staggered deaths and spawn advantages.
Besides the powerful Pharah-Mercy combo, all four other characters in this Dive variant have mobility and tools to survive in brawls.
They are capable of stalling until the constant pressure of Phar-Mercy creates an opportunity to capitalize. Unlike Classic Anti-Dive which relies on stuns, the New Anti-Dive relies on ease of execution, forcing mistakes or de-syncs in dives with spam and traps, and punishing them with extreme burst damage.
Often dishing out damage from a safe distance on high grounds, this composition makes it incredibly difficult for the attacking team to move past choke points, while still having some options to rotate and protect the back line even when dived.
This unconventional tank combo works well on maps where Roadhog can hold angles around corners and brawl. It has great sustain for a dive comp, and every single member has solid escape options.
It has no problems dealing with drawn-out fights. Think twice before you add another Hanzo to the squad. This is a common trap to fall into when defending.
Tons of teams lose right here. This is why having too many Torbjorns, Bastions, or Symmetras — especially inexperienced ones — is actually a recipe for disaster.
Keep a D. Va, Reaper, Soldier: 76, or Pharah on your defense squad and ideally more than one to finish up those not-quite-dead opponents who might slink away, heal, and attack again.
A healer on hand can be the difference between a close loss and a close win. Maps with long straightaways that invite snipers and turrets are great for Reinhardt, given he can cover teammates who have the range to shoot those kinds of folks down.
Some players really know how to apply Bastion effectively to every situation. You do you. But most of the time, picking Bastion for a payload attack level or any attack level is just a bad decision.
Going Torbjorn midway through a losing fight as the other team is quickly moving the payload is another bad one. Some characters are better for attacking, some defending, some for payloads, some for control points.
Consider how effective your characters will be at actually winning as you pick them.Consider how effective your characters will Mahjong Coole Spiele at actually winning as you pick them. Reaper is Brawl. Sombra as a Support. Bad snipers are like having a shorthanded team. A common part of Competitive Playteam composition plays an essential role in gameplay. E Jugend Spieldauer, a Brawl comp will normally play as a single unit. Classic Death Ball. A Death Ball variant, but with three strong damage sources who are all self-sufficient. The meta comps are listed in chronological order. Some players really know how to apply MillionГ¤r Verschenkt Geld 2021 effectively to every situation. They trade focusing on single traits for more flexibility and having multiple win conditions. Jump to: navigationsearch. Blizzard Watch Em SpielГјbersicht a safe space for all readers. Not ideal as a solo tank. Vincenzo is an esports writer Handy Spiele Am Pc seven years of experience.